"God" Usopp is the sniper of the Straw Hat Pirates, and the former Captain of the Usopp Pirates. When Usopp was first introduced, he was often (comically) labeled as the "Liar" of the Straw Hat Pirates, due to the "Uso" (うそ) in his name meaning "lie" or "falsehood". He was born in Syrup Village, and was first mentioned by Yasopp, his father. He was officially the third (unofficially fourth) member of the crew, and the third to join, and, including Nami and Robin, also the third to rejoin, doing so at the end of the Post-Enies Lobby Arc. His original bounty of 30,000,000 was credited to his alias and alter-ego "Sogeking". He is also considered one of the "weak" trio of the crew, along with Nami andChopper. After awakening Kenbunshoku Haki, he became the fourth member of the Straw Hat crew to demonstrate and use a form of Haki. His current bounty, 200,000,000, is a huge jump from his original, due to his role as "God" for saving all those toy slaves in Doflamingo's underground trades; this gives him from the third lowest bounty of the crew to the third highest, jumping past the original holder, Nico Robin.
Before the Timeskip Edit
Usopp is a slim teenager with medium-length black woolly hair and a long nose, which is apparently an allusion to Pinocchio (a wooden boy from a story of the same name who possessed a nose that would stretch after he lied). Usopp inherited his famous nose from his mother, while the rest of his face closely resembles his father's. During the Straw Hat separation, after landing in the Boin Archipelago, Usopp grew obese from overeating.
He usually wears an olive green plaid bandanna, a blue and white striped armband on his left arm, along with special sniper goggles (he also has a pair of clear rectangular goggles that he sometimes wears in situations where he does not have his sniper goggles, like when he first met the Straw Hat Pirates or when his sniper goggles were stolen by Mr. 2), brown overalls with a white sash and no shirt underneath (although he wore a murky green shirt during the Skypiea Arc).
He also carries with him a yellow satchel, which he stores all his tools and gadgets in.
After the Timeskip Edit
After the two year timeskip, Usopp has increased muscle hypertrophy and has grown his hair out. He has become "manlier" and is slightly taller than before.
Usopp now has a new pair of goggles around his neck (his sniper goggles weren't shown) and has some headphones or ear protectors on. He also now has a little goatee along with a new white suncap he wears on his head. He also has a new pair of rolled-up yellow pants with red suspenders, and a pair of boots.
His trademark yellow satchel has been replaced with a red one, but he still has his blue and white striped wrist band on his left arm.
During the Punk Hazard Arc, he wore a purple coat with light blue lining on the sides, which he took from one of Brownbeard's Centaur Patrol Unit.
During the Dressrosa Arc, he wore an orange open jacket with a ring of circles on the arms and a red cap which has a pointy stub on the end, which he used to make the Dwarves believe he was a descendant of Noland.
Usopp is one of the more sentimental Straw Hat Pirates, and cries or loses his temper in moments of emotional stress. At the start of the series, Usopp was an easily frightened, anxious, insecure, compulsive liar. Unlike Nami (whose cowardice is linked to just wanting to stay alive), Usopp's cowardice was the result of his fear and insecurity, especially when faced with uncertainty. Usopp is able to put aside his fear during more desperate times: despite being afraid, he faces those fears for the sake of his friends and people he barely knows. Most of his lying was intended to make him feel better as Usopp is easily overwhelmed by his opponents, such as Aokiji, and used to run from them. He used to be the first to come up with an excuse to avoid doing something or to avoid putting himself in danger. One of the most frequently used excuses is that he gets a disease named, for example, "Can't-get-on-this-island disease". Before the timeskip, he also had delusions of acting like the captain, referring to himself as "Captain Usopp" when talking to Chopper, opponents, or strangers.
It is this which leads to his feud with Luffy - specifically his refusal to part with the ship he had come to love. This was the result of all his insecurities about his usefulness as a member of the crew culminating within him and finally exploding under the stress of having just been badly beaten by the Franky Family and then losing his ship. He was worried that since he was not as physically strong as Luffy, Sanji, and Zoro, he was just a burden to their crew. Though he is very intelligent and a talented sniper, he had trouble seeing his better qualities and his strengths until the fight at Enies Lobby opened his eyes. After said fight, Usopp was able to finally see his better half and realized that even though he was not as strong as the others, he was still quite powerful in his own right.
After meeting the giants Dorry and Brogy in the Little Garden Arc, Usopp began to want to travel to Elbaf one day and meet the proud warriors there. Usopp gave his first glimpse of understanding the ways of the warrior and the pride of a duel during the giants' battle. As a result Usopp often sees the Elbaf warriors he has met in his travels as sources of inspiration in his journey to become "a brave warrior of the sea".
Throughout Thriller Bark, many members of the crew fell victim to the effects of Perona's negative powers, causing them to become incredibly depressed to the point where they could not move. However Usopp, though slightly affected by the power, got to his feet claiming he could not become negative, because he already is negative, even saying it in a brag-like way. Perona claimed he was the only person who was ever immune to her powers; to the point using her powers on him causes her to become severely depressed, so she fled from him in fear. After finding out about Ace's death, he developed the courage to escape and help out Luffy through the hardship or else he will not call himself a crewmate. Usopp shows an unusual lack of fear in his attempts to get off the island to rejoin Luffy, showing no hesitation in facing the giant beetle who was bigger than he was.
He also has a dislike for mushrooms, due to eating a poisonous one when he was younger.
After the timeskip, Usopp becomes more confident in himself, especially in terms of his fighting abilities, and boasts that he has become a warrior. Prior to the timeskip Usopp freaks out about joining his crew in the fight at the Human Auction House. However, on his return to the Sabaody Archipelago, he shows no fear of the Impostor Straw Hat Pirates despite them having guns and attacks them without hesitation, and then turns his back to them to talk peacefully with Nami. Later in the battle of Gyoncorde Plaza, when facing off against Daruma, an officer of the New Fishman Pirates, he is shown to be smiling, seemingly excited about his imminent fight, though at the time, he was under the impression that Chopperwould be providing him with backup. He now comically smacks people (mostly Luffy) more frequently when they annoy him or say something stupid. However, now he is willing to stand and fight with the rest of the crew. He is still reasonably frightened of danger that is beyond his ability though, such as Luffy and Zoro popping the coating bubble while deep under the sea or the White Strom or when traveling on Green Bit he was adamant that he and Robin stay close together. His "I-can't-go-on-this-island-or-I'll-die-disease" is still the same as shown when he did not want to go to Punk Hazard, even despite the fact he understood the strength of his crew members. His habit of lying also remains, as displayed on Green Bit, where he adapted quickly to the naive dwarves, and immediately proclaimed himself to be Usoland, descendant of the hero Noland, after discovering the connection between the two.
Usopp has also, on a few occasions displayed a subtle perverted side of him, that is often not noted upon. The best example of this is when he, Zoro, and Brook are trapped in a suspended cage in Ryugu Palace and Brook explains his newfound ability to extend his soul over long distances. He also explains that his soul can travel through solid objects, including walls, to which he begins to have a small nosebleed, indicating that he used this ability to peep on girls over the duration of the timeskip. Usopp begins crying to Zoro, stating that Brook was, "making him jealous."
Powers and Abilities Edit
Sniper Skills and Creative Witt Edit
Usopp's role in the crew is that of the sniper, and also a jack-of-all-trades craftsman. Since early in the series, he was shown to have inherited much of his father Yasopp's exceptional marksman skills.
His abilities rely primarily on his resourcefulness and understanding towards engineering (such as easily understanding the tunnel networks made by Miss Merry Christmas), and using the cannons of the ship with great ease. He is also very analytical in battle. For example, in his battle against Caesar Clown he understood that even though Caesar Clown had the Gasu Gasu no Mi, therefore making him a Logia type, he would still explode if he was exposed to fire as he was still just gas. He then later understood that a plan would not work as Caesar Clown was in control of the gases around him and that if he removed the oxygen from the atmosphere, the flame would no longer burn.
He has also been proven clever enough to stop a foe like Caesar Clown from escaping by surprising him with a pair of Seastone handcuffs that he fired at him, effectively negating his Logia powers.
His marksmanship is nearly unmatched, hitting Spandam and some Marines from a distance of over a mile (out-distancing even the guns the Marines had) with the wind against him. In order to stop Sugar a second time, he demonstrated his ability to calculate and predict trajectory angles, influence of wind and distance, and even incorporating booster shots to into his projectile; thereby allowing him to hit his target located indoors, physically located too far away to even be visualized, through a small opening in a window.
Usopp also has impeccable eyesight, and has on more than one occasion seen or noticed things before his crewmates. Examples of this include being the first one to see Gekko Moriah inside the stomach of the gargantuan zombie, Oars, and being the only one able to see the harpy Monet watching them on Punk Hazard.
Prior to the introduction of Franky, Usopp served as the Straw Hat's sole unofficial gadgets and mechanics specialist. His creative engineering has resulted in the creation of both the Clima-Tact and Kabuto. He also appears to have some knowledge concerning chemistry, being solely responsible for manufacturing the highly innovative slingshot pellets, or "stars", that he uses for ammunition. For other more complex activities, such as acting as the shipwright for the Going Merry, he is largely inexperienced, as he was barely able to keep the Going Merry going doing patchwork repairs. As Franky pointed out, his skills are amateur and he barely knows how to use a hammer correctly for such jobs. After Franky joined the crew, Usopp gladly let him take over maintaining the ship, even agreeing to Franky's request to assist him. In return, Franky provided a workshop for Usopp to work on his gadgets and creations, something he is more at home with. Even Franky admitted that his skills in gadgets are considerable.
Physical Abilities Edit
Usopp's endurance and will power is considerable as well. After a major battle, Usopp tends to have severe injuries often caused by his determination to reach his goal. He will attempt to continue even with his injuries. A prominent example of his incredible durability can be observed when Usopp was hit in the face by Mr. 4's 4-ton bat, and smashed repeatedly through walls by Miss Merry Christmas, and not only survived, but was able to continue fighting. This has been seen more recently with their fight against the legendary Golden Lion Shiki where he was the only Straw Hat that managed to remain conscious after the battle.
Usopp's endurance after the timeskip was once again displayed when he was attacked by a drug enhanced giant child from Punk Hazard and almost immediately got back up ready to attack. He was then suffocated by Caesar Clown with his Gasu Gasu no Mi abilities before taking a direct "Gastanet" attack only to come out of it with a few bruises. This emphasizes the fact that his training and new found body are not just for show.
Another one of Usopp's attributes is that he is a fast runner. In battle, Usopp uses hit-and-run tactics, and works best as part of a team where there are more physical fighters to watch his back. This is due to the fact that he is so high-strung and jumpy, and he often gives into his basic survival instincts: fight or flight (usually choosing flight), although this seems to have changed after the timeskip where he is shown to be more confident in his abilities. Even before his extensive physical training during the timeskip, Usopp was capable of running faster than a Pacifista while carrying a wounded Zoro.
Further information: Haki
Usopp has awakened his Kenbunshoku Haki during the latter half of the Dressrosa revolt, as he was able to see auras of Luffy, Law, and Sugar, who were in the royal palace, from a plateau near the Corrida Colosseum. With this, he was able to pinpoint his target and snipe her down from such a distance. Usopp does not yet have control over it as he just awakened it during his attack to knock out Sugar.
- Further information: Usopp's Arsenal
Usopp has outstanding marksmanship abilities with his weapon of choice, the slingshot, which is the primary reason why he serves as the Straw Hat's Sniper, and also why he is often tasked with anything that needs precision at a distance, most notably the Thousand Sunny's "Gaon Cannon".
Usopp has developed other attacks unrelated to projectiles, though they are mainly jokes. These include the 5 Ton Hammer and others. After the Skypiea Arc, he has started using Dials for attacks such as using the Breath Dial to house explosive gas, using the Flash Dial to blind his foes, and using the Impact Dial to absorb and return blows.
Usopp improves his sight and/or focus with special goggles. He purchased an upgraded pair in Loguetown, but the actual scene of him purchasing them was cut out in the 4Kids dub. The scene was also absent in the original manga due to a lack of room. Since the timeskip, he has discarded those goggles, and gained a new pair which he typically wears around his neck.
- Ginga Pachinko: His slingshot also known as the "Ginga Pachinko", was his primary form of combat, and he had many different types of ammunition in which he carried inside a large shoulder bag of his. He also often uses eggs in order to blind his opponents and rocks whenever he runs out of ammunition (before the timeskip).
- Kabuto: In the Enies Lobby Arc, Usopp introduced a new weapon, the "Kabuto", a slingshot with five bands connected to a long staff. It has much greater power than his normal slingshot because it is powered by Skypiean Dials. Its range is enormous, and Usopp can use it to strike individual targets quite accurately from seemingly impossible distances.
- The exact workings of the Kabuto are unknown, except that the five bands increase stability (and thus range), and the Dials in the instrument add spin to the ammunition similar to rifling to increase damage and accuracy, as well as allowing Usopp to choose a variety of different Dial effects to add to each shot. Usopp explained some of the workings of Kabuto to Perona during their fight, but was interrupted before he could finish.
- Kuro Kabuto: After the timeskip, he uses a new slingshot called "Kuro Kabuto", which retains the five band design of the original "Kabuto". The only immediately clear difference is that it is colored black and has a smaller size (whereas the first Kabuto was a staff, the new one is nearly the same size as his original slingshot).
- Grow Up Kuro Kabuto: His new Kabuto also has the ability to take on a more powerful and larger form that he calls "Kuro Kabuto Chomping Grass". After being given water, it eats up anything in the immediate area, such as rocks and boulders, to use as ammunition. This technique allowed Usopp to capture Caesar, along with Buffalo and Baby 5. He can expand it to an even larger size which he dubs "Super Grow Up Kuro Kabuto" which is useful for particularly long range attacks.
- Pop Greens
- Further information: Pop Green
- After the timeskip, Usopp is shown to be quite adept in using Pop Greens, as shown when he defeated some of theImpostor Straw Hat Pirates by creating a carnivorous plant that resembled a monstrous venus flytrap with tendrils. During the Fishman Island Arc, he also manages to save the crew and the Thousand Sunny from being crushed by boulders by using Pop Greens to grow sea weed like plants to trap the boulders, and again, when they encountered the New Fishman Pirates in the Ryugu Palace, he used a giant flower with a terrible smell to deter them.
In another battle with some of the New Fishman Pirate lackeys, Usopp is also seen using a particular type of Pop Green that makes bamboo shoots erupt from the ground, impaling or gouging his enemies. Later in a fight with Daruma he shoots a special exploding Pop Green into the tunnels made by Daruma's teeth, which explodes in the shape of a skull. He later uses one that transforms into a giant wolf, with the bulb that it grew from acting as its nose, which releases a stunning shockwave that is 3 meters in diameter, to finally defeat Daruma.
During his trip to Green Bit with Robin, Law and Caesar, Usopp's Pop Greens have been shown to be powerful enough to take out a full grown adult Fighting Fish.
Usopp has also been shown to be able to catch opponents off guard by using the Pop Greens in intricate ways. Also while Pop Greens are useful for battle purposes, some can also be used for utility functions (likes boats and paddles).
He keeps a small garden on the Thousand Sunny for growing more Pop Greens, in order to maintain a continuous supply of seeds.
Story Of Joining Sora's Team Edit